Tekken 8 Review – The Heat Of Battle

Equipment

Tekken 8’s greatest challenge is building on a fighting game experience that has been refined to close to perfection over the course of eight-plus years, without feeling like it retreading old ground or needlessly upending the foundation laid by its predecessor. Thankfully, it’s a challenge that developer Bandai Namco meets by introducing an improved fighting system focused on aggression, an impressive roster of 32 fighters, and one of the most rock-solid online experiences I’ve ever seen in a fighting game.

The main draw of Tekken 8 is the Heat system, which represents a new wrinkle to an already-satisfying set of brawling mechanics. Certain moves in each fighter’s repertoire emit a burst of white energy on contact which, in turn, activates an aura of that same energy around the character’s limbs. While in this state, characters can inflict more damage when blocked, gain access to a quick Heat Dash or powerful Heat Smash, and receive a few unique perks depending on the character. Claudio, for example, gets access to enhanced and powerful Starburst attacks while Heat is active, while Leroy can add time to his Heat meter whenever he uses one of his unique parry or reversal attacks, which keeps him powered up for longer. Heat can only be activated once per round, and it’s only active for a short period of time, which promotes more aggressive tactics. Although it can be easy to think of this as a comeback mechanic, it has much more strategic utility and versatility which can mean it’s used for an aggressive offense or a Hail Mary.

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