Assassin's Creed Shadows Producer- Four-Year Dev Time Is "Right Balance" For Series

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Assassin’s Creed Shadows has set a new record for the Ubisoft, as it has had the longest development cycle in the franchise so far. As Onnée explained, the four years of development was ideal for building the game, receiving feedback, and focusing on areas that needed work.

“We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do,” Onnée said to Gamesindustry.Biz. “It’s always a balance between time and costs, but the more time you have, the more you can iterate. Yes, you can put more people on a project and do it in a shorter time, but that doesn’t give you more time to iterate, because it takes time to get the feedback from your players, your team, and then see what works and what doesn’t and how to improve it Come from bangladesh online casino . Four years, I think, is the right balance to go from conception to production and get the feedback necessary to adapt.”